Aisle Dash Game
What
Designed a supermarket conveyor belt from scratch for Cornerstone of Engineering 2 class. The game is a conveyor belt where items are dropped on one side and the player, which were children, would have to try to bag the items on the other side without it falling off. The game is designed for kids and was presented at the Boston’s Children’s Museum.
How
I led the hardware engineering, overcoming problems with weak motors by using two stepper motors. Worked out all the connections from the stepper motor to the L298N motor controller, which was connected to a laptop charger, and then to the arduino uno, which had controls to control the motor. I also designed all the 3D printed parts, including the stands, motor holders, wheels, and some grocery items. The conveyor belt was held by three large pieces of plywood, the conveyor belt was made of kraft paper covered with black duct tape. The conveyor belt can be configured to three speeds, depending on the skill of the kid.
Results
Delivered a fully functional game for children at Boston’s Children’s Museum. We achieved over 90 plays with many repeat plays. The children loved the game and we were able to continuously run the conveyor belt with only one minor issue, contrary to the testing stage where it fell apart very often.
Save Northeastern Game
What
Designed an electronic board game that simulates Northeastern University in a power outage. This is a project for Cornerstone of Engineering 1. The player must connect the “circuit” from the power source to each building in order to relight the building and restore Northeastern’s electricity. Game is won by completing connection with fewest block placements.
How
Engineered using an arduino Mega, 3D printed parts, laser cut mdf, led lights, countless wires and solder. I was in charge of soldering all the wires and the copper tape, along with the 28 game blocks that had wires on them without any flux. I also was in charge of 3D printing all the game parts.
Results
Delivered a fully functional board game that was evaluated by a TA and won extra points for being the “best” game due to the complexity but also the creativity in the puzzles.